I made a coffin with some animations in Maya, exported it to Unreal, and I want to start the animation from a blueprint, but I can’t for the life of me figure out how.
- Play Animation
- Get Anim Instance > Cast To AnimBlueprint > call custom event in AnimBlueprint (LiftCoffinInAir)
- Get Anim Instance > Cast To AnimBlueprint > set boolean (which is what the event would do)
- A blueprint interface called from here, and with an event in the animation blueprint
The only way I got the animation to play at all was by setting the boolean to true every blueprint update.
This means that my animation graph works fine, but for some reason none of the events in the event graph work.