What’s the easiest way to animate a (non-player) mesh?


I made a coffin with some animations in Maya, exported it to Unreal, and I want to start the animation from a blueprint, but I can’t for the life of me figure out how.

I tried:

  • Play Animation
  • Get Anim Instance > Cast To AnimBlueprint > call custom event in AnimBlueprint (LiftCoffinInAir)
  • Get Anim Instance > Cast To AnimBlueprint > set boolean (which is what the event would do)
  • A blueprint interface called from here, and with an event in the animation blueprint

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The only way I got the animation to play at all was by setting the boolean to true every blueprint update.

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This means that my animation graph works fine, but for some reason none of the events in the event graph work.

Any ideas?