When switching between cinemachine cameras why one of the cameras is keep stuttering for some time?

At the top of a script I have this 3 cameras :

public CinemachineFreeLook standUpCamera; public CinemachineFreeLook closeLookCamera; public CinemachineFreeLook gamePlayCamera; 

Inside Update() when loading a saved game I enable/disable the cameras in this order :

void Update()     {         // When starting a new game         if (sceneName == "Game" &&             MenuController.LoadSceneForSavedGame == false && newGameStart == false)         {               SetCamerasAxisProperties(0);               playerAnimator.Play("Stand Up");             StartCoroutine(StandingUp());               newGameStart = true;         }           // When loading a game (also when continue a game)         if(sceneName == "Game" &&            MenuController.LoadSceneForSavedGame == true && loadingGame == false)         {             newGameStart = true;               Camera.main.GetComponent<CinemachineBrain>().m_DefaultBlend.m_Time = 0.1f;               standUpCamera.enabled = false;             closeLookCamera.enabled = false;             gamePlayCamera.enabled = true;             gamePlayCamera.m_XAxis.m_MaxSpeed = 300f;               Camera.main.GetComponent<CinemachineBrain>().m_DefaultBlend.m_Time = blendingTime;               loadingGame = true;         }     } 

This is where I switch between the cameras :

standUpCamera.enabled = false; closeLookCamera.enabled = false; gamePlayCamera.enabled = true; 

For testing and find the problem if I don’t switch between the cameras the active camera is the standUpCamera and this make the stuttering it’s not the player that stuttering but the camera.

When I switch between the cameras I see that the active camera is the standUpCamera than the gamePlayCamera but it’s taking few seconds before the standUp is enabled false and the gamePlaye become enabled true.

What I tried is to change the blending time :

Camera.main.GetComponent<CinemachineBrain>().m_DefaultBlend.m_Time = 0.1f;   standUpCamera.enabled = false; closeLookCamera.enabled = false; gamePlayCamera.enabled = true; gamePlayCamera.m_XAxis.m_MaxSpeed = 300f;   Camera.main.GetComponent<CinemachineBrain>().m_DefaultBlend.m_Time = blendingTime; 

First I set the blending time to 0 than back to the default (5) But it didn’t help. I tried to set the blending also to 0.1f but it didn’t fix the problem. Still it’s taking few seconds almost 3-4 seconds before the gamePlayCamera become enabled true and the standUpCamera enabled false. or maybe the blending is taking time.

Maybe I didn’t change the blending time as it should be ?