My L3 LMoP group are planning on picking up some holy water to help with zombies as they’ve heard to tales of undead (old owl well, and thunder tree), but I think they’re going to be very disappointed to find its 25Gp, but is single use, costs an action, affects a single target, and only does the same damage as a greatsword swing.
Essentially, it seems to be only as good as a single decent fighter attack, but uses an action and costs 25Gp. Given that an average L3 PC might expect to do say ~D6 +3 damage with a typical attack, this means they’re getting about 3 extra damage, once, for 25Gp, which seems absurd. Plus it only works on certain foes.
Am I missing something?!
I’d like to make this work for them, so I’m considering some changes to the rules for Holy Water:
- Reduce the cost – maybe as low as 5Gp, given that they have a paladin who is visiting a temple to make his oath (this allows me to keep the price higher on other occasions if they did find a way to abuse it)
- Make it more effective – maybe an AoE effect?
Will this break the game, or be something they can heavily abuse later?