I am loading a form via an iFrame. On a desktop it works and submits correctly. However on a mobile device once the user’s keyboard pops up then the iFrame refreshes, clearing the form and the keyboard disappears again. This makes it impossible to enter details into the form. Is there a way to stop WordPress from refreshing an iFrame?
https://ubleisure.co.za/ It is the first form on the main page and needs to be able to work correctly on mobile.
As stated in the description for Thorn Whip, the caster makes a “melee spell attack” against the target.
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. (PHB, pg 282)
Given that the Mobile Feat only requires a melee attack to be made to avoid provoking attacks of opportunity, without specifying the type of melee, would that cantrip fulfill the trigger for mobile?
When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. (PHB, pg 168)
Short version: Is a spell melee attack capable of being treated as a plain melee attack?
Hi, I’m looking for some who can make me a 5 or 6 page mobile friendly website. I want it structured somewhat like my existing website but mobile friendly. Please let me know if you can help and what you would charge along with turnaround time. The web address is below. I look forward to hearing back from you.
I was testing my site on my mobile phone and I noticed I can’t scroll when passing over a product image on the product description page.
Here’s the same issue on this example: http://demo2.themelexus.com/liftsupply/?product=grey-bernhard-willhelm Try and scroll over the featured shoe image on mobile version.
Desktop version has a zoom hover effect and I think there’s a script of it making conflict on mobile because I tried clearing the html classes and attributes of related tags on the inspector but nothing changed. I also deleted the class="zoomContainer" element that’s the zoom viewport but still.
Looking for some snippet to deactivate this, even in desktop version also if it’s necessary, or whatever other solution around the corner.
What are some of the best practices for mobile strategy optimization?
What are the limitations of Mobile Marketing?
I am a game designer who has just started working in the field. How do I create interesting puzzles for the players in gameplay? I’m clueless as to what and how should I get started.
I have made a bootstrap template https://www.webdesigncut.com/bootstrap4/25spa/index.html
but for some reasons when i open the wbesite on mobile the mobile menu and the preloader animation doesn't seem to work..although it works on several online browser testing website
when i open the website in my mobile ..i see this
golf tdi 0 60
any help will…
Is this issue with my mobile or the mobile menu is not working
I’ve got the API key setup ok ( I hope…)
Trying to run the tool but getting errors, attaching image below.
Any idea why this is not working?
I can send the API key to admin for testing if you guys are on this forum:
The Mobile feat appears in the Player’s Handbook (PHB, p.168) and would be generally accessible to all classes and races as long as DM agrees to allow feats at the table.
You are exceptionally speedy and agile. You gain the following benefits:
• Your speed increases by 10 feet.
There are certain class or sub-class features that allow a PC to have increase in movement (walking) such as: a Barbarian’s Fast Movement (+10 feet), a Monk’s Unarmored Movement (+10 to +30 feet), or a Druid’s Wildshape (walking, depending on the beast), a Scout Rogue’s Skirmisher (reaction, moves half their speed).
There are also certain class or sub-class features that modify existing or provide additional movement options other than walking, such as: Swarmkeeper Ranger’s Writhing Tide (10 feet flying), Twilight Cleric’s Steps of the Night (10 feet flying), or a Ranger’s Deft Explorer (+5 feet; climbing/swimming speed sam as walking), a Druid’s Wildshape (swimming/flying, depending on the beast), Phantom Rogue’s Ghost Walk (10 feet flying), The Fathomless Warlock’s Gift of the Sea (40 feet swimming).
I’m looking for an answer for this specific question with relation to how the Mobile feat interacts with class/sub-class features which provide adjustments to movement speeds.
From what I gather all these class/sub-class features would add a +10 feet movement, e.g. a Warlock with the The Fathomless sub-class who takes the Mobile feat would have a 50 feet swimming speed.
Is this correct?
Thanks for the clarification/confirmation on this.