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by: ArafathRakib22
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Category: Business Card Design
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What is the best practice for integrating legacy design patterns when there is a conflict?

Based on a previous question that suggests many applications that are developed without necessarily a thorough analysis of the different design patterns and systems that might be in conflict, or have not been designed to be modular enough to be extensible, there are many examples (typically seen in Microsoft and Windows applications) of visual design style inconsistencies.

If anyone has previous experience working on projects to resolve such conflicts, are there any general guidelines or best practices developed to deal with these situations?

Is it mostly solved from a development or design perspective? Are there other considerations that need to be weighed up? Or maybe just simply left as is because it is in the ‘too hard basket’?

How to design intentional friction in app?

I am designing an app for iOS where I need to prevent user to unintentionally trigger an alarm (the action of calling for emergency should be easily accessible but at the same time should prevent any accidental initiation).

I don’t want to use confirm dialog since it requires user to read and looking for a button in different position. (seems like too much friction on the other side)

What occurred to me initially as an good idea was to use ‘slide to’ action button, similar to what was/is used to unlock iPhone screen, but then I run to this topic: basically saying that Apple discourage usage of these kinds of components refuse to publish such an app in the store.

Do you have any experience with this kind of user scenarios? Or do you have experience with apple refusing to publish your app for such reasons?


What is the term for the design pattern/micro-interaction where you speed up an action by holding a button?

I think most of us are familiar with the interaction of holding onto a button and watching a particular value increment or cycle through at a constant speed.

However, I think it is common practice for many devices and applications these days to also incorporate a secondary interaction when you hold onto a button, which is to speed up when you hold onto it for a set amount of time.

What is the term used to describe this design pattern or interaction? Are there other variations of this interaction that exists (i.e. other than just speeding up)?

UX design guidelines for audio/sound feedback and interaction of UI

I came across a brief guideline that talked about how to do UX design for sound, and there were some very sensible advice that covered a number of points including:

  • How to decide what type of sound to create
  • How to create the audio file
  • How to decide where and when the sounds is triggered/used
  • How to implement and test for improvement

So it seems like audio cues or interactions fit quite naturally into a design guideline, but I don’t know if it is commonly covered in design systems or frameworks in such detail.

Given the amount of attention and focus on accessibility, are there design guidelines or frameworks that dedicate an adequate amount of information on the design of audio/sound elements? What are some good examples that you have come across?