Why hire me? Now I have experience in graphic design and working as a designer in years. Now I creative design works with satisfied repeat customers Our exclusive Business card features lifetime support 100% client satisfactionI will give unlimited revisionFree QR code? I will provide you support after completing the work Card size and files The default card size would be 3.5 x 2″. (it will be 3.75×2.25″ with bleed)Print ready CMYK + 300 dpi HQ files
Category: Business Card Design
I am looking for a logo designed for a business called "M & M Cruise". The business does podiatry. Nothing too fancy please. Stick to simple health related colours.
Winner will get $ 20 paypal.
Hi all, aside from selling on ebay or amazon – what if you are going to start up your own online store – would you prefer to open it on shop… | Read the rest of http://www.webhostingtalk.com/showthread.php?t=1739154&goto=newpost
Thinking of putting up an online store and creating low cost homage watches for $ 199 each.
Here's a sample design that my designer made. Let me know what you think! Will you buy one for $ 199 with this design? your feedback will a lot! Cheers!
Thattu Idly Box
Tag:Taste of Southern Spices
Thattu idly is bigger version of idlys Google thattu idly
Based on a previous question that suggests many applications that are developed without necessarily a thorough analysis of the different design patterns and systems that might be in conflict, or have not been designed to be modular enough to be extensible, there are many examples (typically seen in Microsoft and Windows applications) of visual design style inconsistencies.
If anyone has previous experience working on projects to resolve such conflicts, are there any general guidelines or best practices developed to deal with these situations?
Is it mostly solved from a development or design perspective? Are there other considerations that need to be weighed up? Or maybe just simply left as is because it is in the ‘too hard basket’?
Would like a letterhead and business card design for a cricket club.
Address is Cheam Cricket Club,
Peaches Close, Sutton, SM2 7BJ
website – cheamcc.co.uk
winner will be selected after 48hrs.
I am designing an app for iOS where I need to prevent user to unintentionally trigger an alarm (the action of calling for emergency should be easily accessible but at the same time should prevent any accidental initiation).
I don’t want to use confirm dialog since it requires user to read and looking for a button in different position. (seems like too much friction on the other side)
What occurred to me initially as an good idea was to use ‘slide to’ action button, similar to what was/is used to unlock iPhone screen, but then I run to this topic: https://stackoverflow.com/questions/40500955/creating-a-slide-to-power-off-like-slider-on-ios basically saying that Apple discourage usage of these kinds of components refuse to publish such an app in the store.
Do you have any experience with this kind of user scenarios? Or do you have experience with apple refusing to publish your app for such reasons?
I think most of us are familiar with the interaction of holding onto a button and watching a particular value increment or cycle through at a constant speed.
However, I think it is common practice for many devices and applications these days to also incorporate a secondary interaction when you hold onto a button, which is to speed up when you hold onto it for a set amount of time.
What is the term used to describe this design pattern or interaction? Are there other variations of this interaction that exists (i.e. other than just speeding up)?
I came across a brief guideline that talked about how to do UX design for sound, and there were some very sensible advice that covered a number of points including:
- How to decide what type of sound to create
- How to create the audio file
- How to decide where and when the sounds is triggered/used
- How to implement and test for improvement
So it seems like audio cues or interactions fit quite naturally into a design guideline, but I don’t know if it is commonly covered in design systems or frameworks in such detail.
Given the amount of attention and focus on accessibility, are there design guidelines or frameworks that dedicate an adequate amount of information on the design of audio/sound elements? What are some good examples that you have come across?