Copy component features to Instantiate object?

I’m trying to add component to Instantiate object. This new component is audioSource. Now I added the audio to the Instantiate but I want to copy all features from "_sound" to the new component.

 public AudioSource _sound;  public float targetCompass;  public GameObject ebullet;    Void Start() {       _sound = GetComponent<AudioSource>();     }   Void Update() {  if (targetCompass <= 5 )      {       GameObject bullets = Instantiate(ebullet) as GameObject;       bullets.AddComponent<AudioSource>();       bullets.GetComponent<AudioSource>() = _sound;      } 

}

Using the features embedding of the output from a transformers to represent probabilities of categorical data

I was considering using a transformer, on input data which can be represented as an embedding, so I can use the attention mechanism in the transformer architecture. As my data is of variable input and output length and the input is sequential. My question is that my output data is suppose to be either numerical or probabilities for each output variable. The output was originally supposed to 13 numerical outputs but I decided to use a probability score as way of normalizing the output. My question is can I use two output vectors with 7 features each instead of 13 numeric outputs. Each feature would map to one of the original output vectors and the the last feature would always be 0. As PyTorch expects your output to be the same number of features as your input. My input variables are embedded as 7 features. Should this approach work, as I am unsure of how the loss function works or is there a loss function that would allow for this.

Should the pentester seek features to test by himself?

Imagine we have a dev team

  1. developers
  2. team lead
  3. scrum master

When a new feature is planned to be implemented, should it be sent to the security team by the dev team lead (to evaluate whether it needs to be tested) or the someone from the security team should seek for them by himself by attending to meetings? We have like 10 different products.

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Do racial features which grant advantage on specific ability/skill checks provide a benefit skill checks made with different abilities?

The rules for making skill checks are usually cut and dried. If a character is making a check to see if they can swim against a current, this would usually be a Strength (Athletics) check.

But the rules allow for unique circumstances to require skill checks with atypical abilities.

For example, if you have to swim from an offshore island to the mainland, your DM might call for a Constitution check to see if you have the stamina to make it that far. In this case, your DM might allow you to apply your proficiency in Athletics and ask for a Constitution (Athletics) check.

Certain races afford the character advantage on specific checks (most commonly Wisdom (Perception) checks that involve smell or vision).

I can imagine a situation where a DM might request an Intelligence (Perception) check to see if a character is able to identify which of two glasses of wine is poisoned or a Constitution (Perception) check to see if a character can keep their eyes on something flying very close to the sun without squinting.

In these atypical scenarios, does the creature’s racial benefit still give them advantage on the check in spite of the fact that the fundamental ability being used with their skill is not the one explicitly cited in the description of their racial feature?

Which features of a wizard’s familiar, if any, are considered magical?

The find familiar spell has a duration of instantaneous, which implies that the familiar itself is not an ongoing magical effect. However, the spell provides a number of ongoing features that are definitely supernatural:

  • The familiar disappears when it drops to 0 HP.
  • The wizard can temporarily or permanently dismiss the familiar.
  • The wizard can communicate with the familiar telepathically.
  • The wizard can observe through the familiar’s eyes and ears.
  • The familiar can deliver touch spells on behalf of the wizard.

Which of these features are considered magical? For example, would any of them show up to a detect magic spell or be suppressed by an antimagic field? In addition, is my assumption above correct that the familiar itself is not considered magical?

What racial features can a Kalashtar use while wildshaped?

As the title states, I want to know which racial features, if any, of the kalashtar are usable in wildshaped form.

The traits are named as follows: Dual Mind, Mental Discipline, Mind Link, Severed from Dreams

Both of these questions are related:
How do I determine if a Racial Trait applies to Wildshape?
Does a wildshaped druid retain his/her racial resistances?

This was a question I thought of when looking at this question, as a way of communicating to the Bestial Spirit: Is it possible to combine Summon Beastial Spirit spell and Wildshape to travel by air?

Can I, as a DM, create a new class entirely? If I can, how do I develop class features? [closed]

I believe my campaign needs a new class entirely. As in, you can choose from barbarian, rogue, new class name, etc. I looked at the DMG and it says literally nothing about creating a new class from scratch. So I want to know if it is possible to do so.

If it is, I also want to know how to develop class features, y’know, like the barbarian’s rage feature, but for a new class.

Also, does any class in 5e have a proficiency that you can’t choose, like: “Your proficiencies are this and one other of your choice”?

Do class or subclass features that affect spellcasting apply when casting a spell from an Artificer’s Spell Storing Item?

In my recent question about a homebrewed Artificer subclass, I was asked in a comment how one of the abilities that modifies spellcasting would interact with casting spells stored within a my subclass’s variant version of the Spell Storing Item feature that all Artificers get. I’d not considered it before, but I suspect it should work the same as a normal spell cast from a normal Spell Storing Item.

But as it turns out, I’m not actually sure how that works for normal Artificers either. Here’s the relevant rules text for Spell Storing Item (from Eberon: Rising from the Last War, page 58):

While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate.

Notable in that rules text is that it does not say that the creature using the object casts the spell, only that it produces the spell’s effect. This seems relevant because the top voted answers to this previous question seem to mostly attach to the “cast” terminology used by most magical items that grant extra spells.

In combination with the answers to that question, it seems like the different language (not using “cast”) may mean that using a Spell Storing Item isn’t spellcasting, and so no feature that modifies spellcasting will apply. But there’s enough ambiguity that I want to ask about it here. Do an artificer’s spellcasting features apply spells they store in an item? Do spellcasting-related features of the creature using the Spell Storing Item (which may or may not be the Artificer themself) apply?

For a concrete example, if an Artillerist stores Scorching Ray in a wand, staff or rod that they had previously made their Arcane Firearm, would they get an get an extra d8 to add to one of the spell’s damage rolls when they use the stored spell?

HTTPS Reverse Shell: why and which features are essentials?

As an exercise I’m trying to write an HTTPS reverse shell on this assumption which I read elsewhere: ” HTTPS egress traffic would be monitored less”. Also HTTPS traffic would be encrypted. Anyway if a firewall just filter traffic on an IP address base it would be useless in my opinion or I’m wrong?

Which reasons should I have to use an HTTPS reverse shell instead of a TCP reverse shell? When it would bring some advantages ? Which features should the HTTPS reverse shell have?