I am building an Influencer marketing platform in WordPress. It connects advertisers with influencers to promote their products (advertisers products) on their Instagram (social media) (Influencers), in return, Influencers get paid.
Influencers sign up, connect their social media so their following is seen on their profile, set up their profile, and find campaigns from advertisers and submit to the advertiser’s campaigns.
Advertisers sign up, submit their campaign: for example, they put in that they will give around $ 15 if an influencer promotes their products/services through their social media (they also have the option to select which social media they want the influencers to promote on, and how many followers the influencer must minimum have to submit to this campaign.). The advertisers have to add photos or videos of their products/services for the campaign.
After the advertiser’s campaign is approved by us: The Influencers now have the option to submit offers: offer to receive money from the advertisers from their campaign to promote on their social media Influencers can choose to offer to receive money from the campaign starting from 3$ to X$ . There will be a 19% fee from us, both and separate for the advertiser and the influencer. The advertiser sees from his account which influencers submitted to their campaign and can choose to accept or decline the offers.
If the advertiser accepts the influencer’s offer to promote on their social media, the advertiser has to send the requirements to the influencer (via our platform). After that, the influencer has to accept the requirements and post on their social media. After that is done, the influencer gets paid (let there be a balance for the influencer on my website). The money is added to their balance and they can withdraw the money to their (for example) Paypal account whenever they want, with a minimum withdrawal of the amount of 5$ .
This requires 2 different accounts: 1 for the influencer and 1 for the advertiser, both having different features.
I want these features on my WordPress website, but I don’t know for example how to set up these accounts. And also for example to show the availability of creating a campaign for advertisers. And for example adding social media to the Influencer’s account page that shows how many followers the influencer has.
Any help would be appreciated. 🙂
I’m looking to make a character based on Constitution rather than a traditional stat. This list would include features such as Fire Genasi’s ability to cast Produce Flame with their Constitution Modifier and Stone Sorcerer (UA) calculating their AC according to their CON modifier.
Of particular interest are features that are explicitly tied to constitution, rather than features that partially rely on constitution such as Barbarian’s Unarmed Defense feature.
The Mobile feat appears in the Player’s Handbook (PHB, p.168) and would be generally accessible to all classes and races as long as DM agrees to allow feats at the table.
You are exceptionally speedy and agile. You gain the following benefits:
• Your speed increases by 10 feet.
There are certain class or sub-class features that allow a PC to have increase in movement (walking) such as: a Barbarian’s Fast Movement (+10 feet), a Monk’s Unarmored Movement (+10 to +30 feet), or a Druid’s Wildshape (walking, depending on the beast), a Scout Rogue’s Skirmisher (reaction, moves half their speed).
There are also certain class or sub-class features that modify existing or provide additional movement options other than walking, such as: Swarmkeeper Ranger’s Writhing Tide (10 feet flying), Twilight Cleric’s Steps of the Night (10 feet flying), or a Ranger’s Deft Explorer (+5 feet; climbing/swimming speed sam as walking), a Druid’s Wildshape (swimming/flying, depending on the beast), Phantom Rogue’s Ghost Walk (10 feet flying), The Fathomless Warlock’s Gift of the Sea (40 feet swimming).
I’m looking for an answer for this specific question with relation to how the Mobile feat interacts with class/sub-class features which provide adjustments to movement speeds.
From what I gather all these class/sub-class features would add a +10 feet movement, e.g. a Warlock with the The Fathomless sub-class who takes the Mobile feat would have a 50 feet swimming speed.
Is this correct?
Thanks for the clarification/confirmation on this.
I’m looking for features, spells, or items that trigger Dwarven Fortitude without the use of Ki points.
Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).
The feat requires performing the Dodge action. As such, Sword of the Paruns, Blur, Foresight, or any other thing that gives the benefits of the Dodge action would not trigger the feat, as far as I’m aware.
I run a 5e campaign for a group of friends. I’ve recently suggested transitioning over to PF2e. One of the players is playing a transmutation wizard, and he’s fond of his Minor Alchemy ability:
Starting at 2nd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.
Are there any options (focus spells, feats, etc.) that would grant this player a similar capability?
Certain prestige classes detail a list of requirements that are possible for the player to lose (alignment, casting at a certain level), but not what happens if you no longer meet those requirements (acting in an opposed way to your alignment, suffereing from energy drain). Some classes and prestige classes do detail what happens if you no longer meet your requirements, but not all do so.
So I am asking: if you no longer meet the requirements of your prestige class by choice or external influences, will you lose the class features gained from it, despite this loss not being detailed in the class itself?
Tasha’s Cauldron of Everything includes optional class features for every class from the Player’s Handbook. Barbarians, for example, can choose to gain an extra skill proficiency at 3rd level, and/or choose to gain a small bonus move as part of the action they take to start raging at 7th.
These features are listed as optional, but they don’t seem to have any drawbacks attached, besides a note that you should consult with your DM about taking them. Given DM approval, is there any good mechanical reason not to take an optional class feature, or should they essentially be considered upgrades over the base class?
Paladin 1, smite evil (deflection):
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
Sword-devil 4, untouchable (untyped):
Untouchable (Ex): At 4th level. the sword-devil’s conﬁdence and personality distract her foes in combat, making her more difficult to hit. When unarmored and unencumbered. the sword-devil may add her Charisma bonus (ifany) to her AC and her CMD.
Osyluth Guile feat (dodge):
Benefit: While you are fighting defensively or using the total defense action, select one opponent. Add your Charisma bonus to your AC as a dodge bonus against that opponent’s melee attacks until your next turn. You cannot use this feat if you cannot see the selected opponent.
According to Paizo, bonuses of the same type (except dodge) don’t stack. There you have three different bonuses so, apparently, they should stack, which looks pretty strong.
Am I missing something?
Beyond the class features, racial traits, and feats that reduce the amount of sleep required for a long rest to 4 hours and the ring of sustenance that halves it I can’t find any other ways to reduce the amount of time required.
Did I miss annything?
The Tenser’s transformation spell states (emphasis mine):
[…] You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks. […]
What features give you extra attacks that aren’t the Extra Attack feature itself and thus do not stack with Tenser’s transformation?