What happens to your class features if you short rest while your form has been changed?

Bob the Warlock has blown all of his spell slots. The friendly party druid casts Animal Forms on Bob, and while in his animal form he takes a Short Rest. After the rest completes, he drops out of animal form for whatever reason. Does Bob have his spell slots back, or does he have to take a rest while in his Warlock form to regain htem?

This kind of situation could also come up with Polymorph (all three varieties) or Shapechange, combined with Catnap.

Do the Hunter ranger’s Extra Attack, Whirlwind Attack, and/or Horde Breaker features work together?

At level 5, all rangers get the Extra Attack feature:

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

At level 3, the Hunter ranger archetype gets Hunter’s Prey, which lets them choose from 3 possible features. One option is Horde Breaker:

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

At level 11, Hunters gain the Multiattack feature, which lets them choose between the Whirlwind Attack and Volley options. Whirlwind Attack says:

You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Am I right that Whirlwind Attack can not be used with Extra Attack, because you do not use the Attack action to make a Whirlwind Attack? Generally, can Extra Attack be used with any of the Hunter ranger’s special attacks?

I think with Horde Breaker, the “different creature” clause excludes any creature originally targeted with Whirlwind Attack. This means unless you have a reach weapon, Horde Breaker is useless with Whirlwind Attack. Am I mistaken?

Are there features that actually specify their own bonus action timing?

The PHB States:

You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.

I’ve found lots of triggering specifics, but nothing that says WHEN you have to take it.

Are there example(s) where the exact timing of the bonus action is dictated and not just the triggering requirement FOR a bonus action that you then choose when or if to use.

Password entry: are “paste from password manager” and “eyeball to view passwords” mutually-exclusive features?


Context

NIST SP 800-63b gives the following guidance for password forms (aka login pages):

Verifiers SHOULD permit claimants to use “paste” functionality when entering a memorized secret. This facilitates the use of password managers, which are widely used and in many cases increase the likelihood that users will choose stronger memorized secrets.

In order to assist the claimant in successfully entering a memorized secret, the verifier SHOULD offer an option to display the secret — rather than a series of dots or asterisks — until it is entered. This allows the claimant to verify their entry if they are in a location where their screen is unlikely to be observed. The verifier MAY also permit the user’s device to display individual entered characters for a short time after each character is typed to verify correct entry. This is particularly applicable on mobile devices.

I had the argument made to me that these two features should not be implemented together because they would allow a user to circumvent a password manager’s protection and view the auto-populated password. I suspect this argument won’t hold water, but I’m curious about community opinions.

Is a creature’s Innate Spellcasting save DC affected by changing ability scores or adding Spellcasting features from another creature?

I’m creating a Svirfneblin Evil Mage by combining the stat blocks for each Evil Mage and Svirfneblin.

A Svirfneblin’s Innate Spellcasting Save DC is 11 and its INT is +1. An Evil Mage’s Spellcasting Save DC is 13 and its INT is +3.

I’m taking the abilities from Evil Mage and Svirfneblin and taking the higher ability scores (and modifiers), does the increased INT modifier from the Evil Mage’s score affect the Innate Spellcasting spell save DC?

How many spiders can a player character have through class features, spells, etc?

I’ve been considering making a character who is obsessed with spiders! I want to know how many spiders a player character can have at any one time through spells, class features, etc. (so not by collecting or befriending or taming existing spiders, since that could be infinite spiders given enough time).

Assume that the character is level 20, and that they have whatever ability scores are necessary for multiclassing, etc.

I will place the following allowances and restrictions on this build:

  • Becoming a spider, whether via Wild Shape or polymorph, counts as one spider;
  • For the purposes of something like find steed, since it says "(Your GM might allow other animals to be summoned as steeds.)", we can assume that the DM is up for this and that a Giant Spider is on the table as a possible mount;
  • Hence the spiders don’t need to be "Beast" type creatures, summoned spirits in the shape of spiders count;
  • That said, as above, the spiders must come from class features, spells, magic items, etc, so no gathering existing spiders, even via charm beast, dominate monsters, etc.
  • No help from friends (unless they are being polymorphed into spiders by you);
  • Feats and Epic Boons are allowed, but no Unearthed Arcana for this one (largely because of the Swarmkeeper ranger, because swarms get complicated; I’m less strict about other UA though…)
  • Magic items are allowed, but I’m excluding spell scrolls, since otherwise we can essentially have infinite castings of mass polymorph or whatever;
  • Since it came up in comments, for the purposes of pixies summoned via conjure woodland beings casting polymorph, according to this Q&A, they can keep concentration after being dismissed, but probably won’t, so I’m ruling that pixies will stop concentrating after being dismissed;
  • No "rinse and repeat" solution for infinite spiders like casting true polymorph each day;
  • Hence this must be something that should be achievable within one day (so you start the day with 0 spiders; how many do you have by the end of the day?);

What is the most damage that can be done in a single melee attack without features that double damage?

I’ve been trying to come up with builds that maximise burst damage recently, but I’m not much of an optimiser, usually preferring themes and/or roleplay.

I’d come up with something along the lines of a Paladin 3/Warlock 5/Bard 12, which could combine Eldritch Smite, Divine Smite and Psychic Blades (assuming College of Whispers) for a total of 9d8+8d6+7 damage (assuming maxed out CHA, Hexblade warlock to use that on the weapon, Dueling Fighting Style from Paladin, a maul as the Pact Weapon, and that Hex had been cast beforehand). This is before I started considering races and other aspects, then that’s when I started to feel out of my depth…

I looked up this question for inspiration: What is the most damage that can be done in a single melee attack?

However, I am disappointed with how many of the answers rely on an Assassin rogue’s Death Strike and/or a Grave Domain cleric’s Path to the Grave feature to double the damage; I mean, don’t get me wrong, they’re good answers, and I’ve even upvoted some of them, but they’re not what I’m looking for today. Given that I do not want to use those routes of doubling damage or getting reliable critical hits via Assassinate, I thought I’d ask the question again, but with a few extra restrictions.

So, what is the most damage that can be done in a single melee attack, within the following restrictions:

  • No features that flat out double damage, so the aforementioned Assassin rogue’s Death Strike and Grave Domain cleric’s Path to the Grave features are considered invalid for this build.
  • Nothing that relies on critical hits, so although it might be interesting to know what the damage would be on a natural 20 as an aside, I otherwise don’t want the build to optimise for critical hits, such as an Assassin rogue’s Assassinate or a Champion fighter’s Improved Critical; hence assume the hit is not a critical hit.
  • No Unearthed Arcana or third party or homebrew; only official 5e material.
  • Multiclassing, feats and Epic Boons are allowed.
  • No help from allies, this should be the damage that can be done by yourself.
  • No polymorph/wild shape, the damage must be by a playable race in its true form.
  • Any class, race, feat, spell or magic item is allowed so long as they are from official 5e material.
  • Assume that the build is for a 20th level character.
  • You can assume infinite convenient luck on things like Wild Magic, but nothing that can be used in an infinite loop to create infinite damage, as that defeats the purpose from my point of view.
  • You can have a round to prepare, so if you needed to cast a spell on the previous turn to set yourself up, that’s fine, so long as it doesn’t have a "flat out double damage" effect like Death Strike, Path to the Grave, etc.

Copy component features to Instantiate object?

I’m trying to add component to Instantiate object. This new component is audioSource. Now I added the audio to the Instantiate but I want to copy all features from "_sound" to the new component.

 public AudioSource _sound;  public float targetCompass;  public GameObject ebullet;    Void Start() {       _sound = GetComponent<AudioSource>();     }   Void Update() {  if (targetCompass <= 5 )      {       GameObject bullets = Instantiate(ebullet) as GameObject;       bullets.AddComponent<AudioSource>();       bullets.GetComponent<AudioSource>() = _sound;      } 

}

Using the features embedding of the output from a transformers to represent probabilities of categorical data

I was considering using a transformer, on input data which can be represented as an embedding, so I can use the attention mechanism in the transformer architecture. As my data is of variable input and output length and the input is sequential. My question is that my output data is suppose to be either numerical or probabilities for each output variable. The output was originally supposed to 13 numerical outputs but I decided to use a probability score as way of normalizing the output. My question is can I use two output vectors with 7 features each instead of 13 numeric outputs. Each feature would map to one of the original output vectors and the the last feature would always be 0. As PyTorch expects your output to be the same number of features as your input. My input variables are embedded as 7 features. Should this approach work, as I am unsure of how the loss function works or is there a loss function that would allow for this.

Should the pentester seek features to test by himself?

Imagine we have a dev team

  1. developers
  2. team lead
  3. scrum master

When a new feature is planned to be implemented, should it be sent to the security team by the dev team lead (to evaluate whether it needs to be tested) or the someone from the security team should seek for them by himself by attending to meetings? We have like 10 different products.