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Are the Book of Shadow or Genie’s Vessel granted by Warlock features considered as magic items?

Basically the title.

If a Warlock fights by wielding their Book of Shadow or Genie Vessel in one hand as a spell focus and keeps the other one empty to meet the requirement of somatic component, they will eventually end up in situations where they are forced to use the book or vessel as an improvised weapon (like when an enemy closed the distance or when the Warlock needs to perform an Opportunity Attack). So the question is, would hitting someone with the spine of the book of shadow or their oil lamp of a Genie Vessel be considered using an improvised weapon with magical properties?

For the Vessel, It is a tiny object, but not specifically written as "a magical tiny object" even if the previous sentence mention that the patron has imbued magical powers with it. The Warlock can do lots of wacky stuff with it like sleeping in it or dragging others into it to rest, but it almost seems like its the power of the Class Feature using the item in question as the medium in which the feature’s power (and thus your Patron’s power) is expressed, and not the power of the Item proper.

Genie’s Vessel ; 1st-level Genie feature ; Your patron gifts you a magical vessel that grants you a measure of the genie’s power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie’s Vessel table.

The book of shadow is even more vague; it is only stated to be a grimoire, and nothing else about it’s materalistic properties are mentioned or explained further other than that if its lost or destroyed you can resummon it. How durable is it, anyway?

This also opens some icky boxes like "Would anti-magic fields suppress their magical properties or destroy them outright?" and something like "If the Genie’s Vessel is indeed a magic item and using it as an improvised weapon can pierce resistance, the Genie Warlock has access to a magical weapon that is basically the equivalent of a +0 but magical dagger at LV1" etc.

I am aware that some similar questions have been asked, like "Does attacking with an improvised weapon using a magic item count as a magical attack?" and "Are punches with Gauntlets of Ogre Strength magical, improvised weapon attacks?"; but the main issue here is that the vessel’s status as a separate magical item seems to be a bit unclear.

PS: Before someone says that using it as an improvised weapon is a poor choice of tactics, keep in mind that Genie Warlocks gain extra damage from the "Genie’s Wrath" Feature equal to their proficiency bonus. Compared to wielding a regular dagger with the damage of 1d4 + dex + pb, using the Genie’s Vessel as an improvised weapon of 1d4 + str + pb isn’t that bad; and depending on how the DM would rule it could be counted as magical and be able to pierce resistances.

How does Nilbogism interact with features that have a random table of effects?

The Nilbog at page 182 in Volo’s Guide to Monsters has the following feature:

Nilbogism. Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature’s next turn. A creature charmed in this way must use its action praising the nilbog. The nilbog can’t regain hit points, including through magical healing, except through its Reversal of Fortune reaction.

So if anyone would use the a Wand of Wonder, even the nilbog himself, would they have to make a Charisma Save before using it if there is a slim chance they could harm the nilbog?

If the nilbog would use it, there are a lot which could happen to him: stunned on a 11-15, potential 1d6 psychic damage on a 21-25, potentially standing in a fireball 70-79, blinded on a 91-95, petrified on a 98-00.

What feats and class features can grant a half-orc monk natural attacks?

I want to play a half-orc monk who specializes in combining unarmed strikes with natural attacks. By monk, I mean I’d at least like the character to be enough of a monk so that he benefits from the special abilities AC bonus and flurry of blows.

Are there class features or feats that enable my dream of a serene master of fist, tusk, and claw?

How to solve the features problem

I am building an Influencer marketing platform in WordPress. It connects advertisers with influencers to promote their products (advertisers products) on their Instagram (social media) (Influencers), in return, Influencers get paid.

Influencers sign up, connect their social media so their following is seen on their profile, set up their profile, and find campaigns from advertisers and submit to the advertiser’s campaigns.

Advertisers sign up, submit their campaign: for example, they put in that they will give around $ 15 if an influencer promotes their products/services through their social media (they also have the option to select which social media they want the influencers to promote on, and how many followers the influencer must minimum have to submit to this campaign.). The advertisers have to add photos or videos of their products/services for the campaign.

After the advertiser’s campaign is approved by us: The Influencers now have the option to submit offers: offer to receive money from the advertisers from their campaign to promote on their social media Influencers can choose to offer to receive money from the campaign starting from 3$ to X$ . There will be a 19% fee from us, both and separate for the advertiser and the influencer. The advertiser sees from his account which influencers submitted to their campaign and can choose to accept or decline the offers.

If the advertiser accepts the influencer’s offer to promote on their social media, the advertiser has to send the requirements to the influencer (via our platform). After that, the influencer has to accept the requirements and post on their social media. After that is done, the influencer gets paid (let there be a balance for the influencer on my website). The money is added to their balance and they can withdraw the money to their (for example) Paypal account whenever they want, with a minimum withdrawal of the amount of 5$ .

This requires 2 different accounts: 1 for the influencer and 1 for the advertiser, both having different features.

I want these features on my WordPress website, but I don’t know for example how to set up these accounts. And also for example to show the availability of creating a campaign for advertisers. And for example adding social media to the Influencer’s account page that shows how many followers the influencer has.

Any help would be appreciated. 🙂

What features in 5e are directly tied to the character’s Constitution score?

I’m looking to make a character based on Constitution rather than a traditional stat. This list would include features such as Fire Genasi’s ability to cast Produce Flame with their Constitution Modifier and Stone Sorcerer (UA) calculating their AC according to their CON modifier.

Of particular interest are features that are explicitly tied to constitution, rather than features that partially rely on constitution such as Barbarian’s Unarmed Defense feature.

How does the movement enhancement from Mobile feat interact with the movement speeds of class and sub-class features? [duplicate]

The Mobile feat appears in the Player’s Handbook (PHB, p.168) and would be generally accessible to all classes and races as long as DM agrees to allow feats at the table.

You are exceptionally speedy and agile. You gain the following benefits:

• Your speed increases by 10 feet.

There are certain class or sub-class features that allow a PC to have increase in movement (walking) such as: a Barbarian’s Fast Movement (+10 feet), a Monk’s Unarmored Movement (+10 to +30 feet), or a Druid’s Wildshape (walking, depending on the beast), a Scout Rogue’s Skirmisher (reaction, moves half their speed).

There are also certain class or sub-class features that modify existing or provide additional movement options other than walking, such as: Swarmkeeper Ranger’s Writhing Tide (10 feet flying), Twilight Cleric’s Steps of the Night (10 feet flying), or a Ranger’s Deft Explorer (+5 feet; climbing/swimming speed sam as walking), a Druid’s Wildshape (swimming/flying, depending on the beast), Phantom Rogue’s Ghost Walk (10 feet flying), The Fathomless Warlock’s Gift of the Sea (40 feet swimming).

I’m looking for an answer for this specific question with relation to how the Mobile feat interacts with class/sub-class features which provide adjustments to movement speeds.

From what I gather all these class/sub-class features would add a +10 feet movement, e.g. a Warlock with the The Fathomless sub-class who takes the Mobile feat would have a 50 feet swimming speed.

Is this correct?

Thanks for the clarification/confirmation on this.

What features, items, or spells allow dodging as a bonus action other than Monk’s Patient Defense?

I’m looking for features, spells, or items that trigger Dwarven Fortitude without the use of Ki points.

Dwarven Fortitude:

Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).

The feat requires performing the Dodge action. As such, Sword of the Paruns, Blur, Foresight, or any other thing that gives the benefits of the Dodge action would not trigger the feat, as far as I’m aware.

What pathfinder 2e features, if any, can be used to replicate / emulate the features of a 5e transmutation wizard?

I run a 5e campaign for a group of friends. I’ve recently suggested transitioning over to PF2e. One of the players is playing a transmutation wizard, and he’s fond of his Minor Alchemy ability:

Starting at 2nd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.

Are there any options (focus spells, feats, etc.) that would grant this player a similar capability?