In Roll20, how do you restrict PC’s vision in situations like fog?

For situations like Obscuring Mist and other vision impairment that overcomes Darkvision (and similar abilities), how have you successfully enforced that in Roll20?

My PC’s would probably meta-game if they’re simply told “you can’t see in this area” and it kind of nullifies a major encounter coming up (and would be good to know for the future).

Assume Plus membership to the website (access to Advanced/Fog of War and Dynamic Lighting but not API.

Measurements of success:

  • Players are able to manipulate their token on a battle grid to explore the area of restricted sight
  • The GM can interrupt players when their sensory information changes without significantly interrupting play each round
    • Ideally, you would also avoid constantly moving them back
  • You have some method of providing information to players about what their character perceives
    • Ideally, only the player that “should” have the exact knowledge would have it, and others only what they can convey

Good answer(s) will follow the concept of Good Subjective and cover key ponts

  • What has been your experience using the system?
    • IE player feedback, how you felt it worked
  • How you were able to restrict sight and also reveal information
    • Did you just tell the one player? Did everybody get to know when Bob was next to the bad guy?

Related for physical TT

For physical games, how do you restrict PC’s vision in situations like fog?

For situations like Obscuring Mist, darkness, and other vision impairment, how have you successfully enforced that?

Measurements of success:

  • Players are able to manipulate their character on a battle grid to explore the area of restricted sight
  • The GM can interrupt players when their sensory information changes without significantly interrupting play each round
    • Ideally, you would also avoid constantly moving them back
  • You have some method of providing information to players about what their character perceives
    • Ideally, only the player that “should” have the exact knowledge would have it, and others only what they can convey

Good answer(s) will follow the concept of Good Subjective and cover key ponts

  • What has been your experience using the system?
    • IE player feedback, how you felt it worked
  • How you were able to restrict sight and also reveal information
    • Did you just tell the one player? Did everybody get to know when Bob was next to the bad guy?

Related for Roll20 Virtual TT

Can I combine Haste, Green Flame Blade, Divine Smite, and Thunderous Smite like this?

This question is asking if my coup de grace manoeuvre action-sequence, that could only be pulled off once per long rest, is working as intended. I’ll try to keep what I am trying to do as simple as possible.

In this scenario, I am a level 5 sorcerer and level 2 paladin.

Round one; cast haste on self.

Round two; try to hit target with longsword casting green flame blade, and expending a level 3 spell slot for divine smite, then follow up with a second attack using my 2nd lvl 3 level spell slot for a 2nd divine smite, but with my bonus action stop concentrating on haste, and cast thunderous smite as a bonus action, landing the hit for a total of: 1d8+2+4d8+1d6+1d8+2+4d8+2d6.

For the sake of this question, let’s assume I have all of my spell slots unused.

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