I am building a world emphasising on balance and chaos (where pretty much two sides of one coin), kind of like Earthsea.
As a consequence, the magic in D&D doesn’t work quite well with it. (powerful magic exists in my world, but unwise usage of powerful magic usually comes with deadly consequence.)
Also I want the bad consequence lasts longer, kind of like sanity in COC.
What is a feasible system for my world? Or any feasible way to modify any system to make it work? Or do I have to create one myself (I hope not)?
The shadow sorcerer feature at 1st level known as Eyes of the Dark reads: From 1st level, you have darkvision with a range of 120 feet.
I would like to play a Drow character, does this negate sunlight sensitivity since you are getting superior darkvision from a new source that does not provide sunlight sensitivity?
I have heard that the warlock’s Devil’s sight provides a similar effect that negates sunlight sensitvity, would this also apply to the shadow sorcerer?
I am wondering whether there exists a data structure similiar to a bloom filter in the sense that it is an approximate finite set representation (allows for false positives, but no false negatives) and supports:
- constant time complexity union of two sets
- constant time complexity insertion of an element
but also allows for efficient iteration over the approximate elements in the set, i.e. iterate over all elements that are either actually in the set or false positives with a time complexity that is linear in the number of elements in the set
I have a question, I have installed so many themes but I’m still not able to do this
I want to create a tabs like this screenshot https://prnt.sc/tbhoye with icons and good backgrond / tab lookings and inside these tabs I want to insert shortcodes of plugins
For example I want to add a shortcode for my taxi booking plugin and in the next tab I want to add a shortcode of my tours plugin, what are the plugin/themes that supports this way? even If It’s paid, or how to do it myself?
There are many spells which explicitly target creatures:
Choose one creature within range
The target creature is normally supposed to make a saving throw in this case.
What happens when the caster chooses a creature, that is actually an object? For instance, a scarecrow, a mannequin, an illusion, or a corpse.
An evil mage is hiding in the bushes. He casts an illusion of himself on the road, using the Silent Image spell. A PC sorcerer walks down the road, sees the illusion and casts Magic Missile on it.
A cleric is standing near a pile of dead bodies. He has suspicions that a few corpses are actually undead creatures. He casts Sacred Flame on every corpse, see which if them succeed, hence, reveals the undead.
A wizard casts Acid Splash on a mannequin, trying to damage it with acid.
Possible outcomes I can think of are:
- The caster cannot even try to cast the spell, regardless of their information about what the target actually is.
- The caster tries to cast the spell, the casting fails, not expending the spell slot.
- The caster casts the spell, it expends the spell slot, then fails.
- The caster casts the spell, but it hits the original and not the illusion.
- The caster casts the spell, it flies to the target illusion but deals no damage to it (passes through it).
References in the rules and Sage advice
I was trying to investigate, but it didn’t make things clearer:
Does magic missile hit silent image's illusory creature? has an answer, that Magic Missile won’t hit. It says nothing about if it can be targeted at all, it leaves it up to the DM.
Magic Missile automatically finds the original, even when the caster targets an illusion. At least when the illusion was created by the Mirror Image spell. Now confirmed by Jeremy Crawford. This supports the counter-intuitive option 4.
on the other hand
- Casters don’t automatically know when a spell fails, if there were no perceivable effects (let’s say you can try to cast the Command spell on an illusion). That assumes that casters can waste their spells on illusion, which means they at least can target it. This supports options 3 and 5.
Distribute the numbers from 1 to 10(view image) so that the sum of each row and each column is the same and a) the maximum possible b) the minimum possible (I put it from 1 to 10 for ease)
I know it is a problem that could work with matrices or lists but I can’t think how to start
A post on Pen and Paper Games forum states that the Ubiquity system does not have an asymmetrical bell curve as other dice pool systems typically do (like the D6 system). Where can I find this explained?
The “peaceful” protesters are just virtue signalers looking for a pat on the back. One bad cop in a thousand is no reason to burn down someone’s property, steal what isn’t yours. Eric is the pretty boy? Ivanka is the pretty one and very sexy.
How to add meta data entry like this in custom post type my custom post type name is fiction, review and galleries I am using CPT-onomy for custom post
The Morkoth (Volo’s Guide to Monsters page 177-178) has a reaction called "Spell Reflection."
Spell Reflection. If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the Morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the spell is rerolled against the chosen creature.
My question is if this applies to AOE spells. The early wording only specifies it has to be a spell that forces a save or is an attack roll. However, "The spell targets the chosen creature instead of the Morkoth" seems to imply that it requires the spell to target the Morkoth specifically. Fireball isn’t a spell that mentions having any "targets."
Does the Morkoth’s Spell Reflection trait work on Area of Effect spells like Fireball?