Limitations on the Conjurer’s Minor Conjuration ability

There are some clearly defined limitations already on the Wizard School of Conjuration’s Minor Conjuration feature, however…

Does normal “wear and tear” count as damage? (e.g. I’m in a fight without a weapon, and create, say, a dagger or club. Will it hold up through the fight?). How about a bottle of ink? Does dipping my pen into it and writing a quick note “damage” the ink?

Is it one piece? ( e.g., can I use it to make a temporary replacement for a set of Thieves’ Tools (which is ‘an item’ on the equipment list) or is it limited to one contiguous item, such as a skillet, or a coil of rope?)

Limitations of targeting of ‘Friends’ cantrip

The “Friends” cantrip (PHB pg 244) has a range of “self”, but it also affects “one creature of your choice”. Can this creature be one you can’t see, such as one behind a door?

This question: What good is Friends? includes comments about using the cantrip against a guard on the other side of a gate, but I get the impression that the caster would be able to see the target in that scenario.

I’m looking for answers based on the RAW; if there’s another spell which has a range of “self” but still only effects a specified target other than the caster, that would be a big help for comparison.

Protecting a specific sized message with some limitations

So I make a research on my own. I have a device it allows a 64bit message. I wanted to secure it but I 64bits arent just enough to hash it and encrypt it. Is there really any good Hash function out there that can produce a 64bit result from a seed of 128bit ? I tried to search but there are many limitations. Note I use micro controller so a lightweight one is a must “key”

What are the limitations of the ‘circumstance’ I can choose to trigger the Contingency spell?

The contingency spell description states:

Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells.

There is nothing written that requires the circumstance is perceivable, in contrast with how you can Ready an action. It also does not limit the distance. It also does not limit the details you could come up with (since 10 minutes is pretty long time). Possible scenario on my mind:

When the King Leo XIII died. I wouldn’t have known since I’m so far away, but when the Message cantrip takes effect, whispering my previous Message, now I know he is dead.

I’ve just realized that this spell is insanely powerful and can be abused if not properly limited. What are the limitations, anyway?

Can the limitations of Mind Thrust be overcome?

The Mind Thrust psionic power has a few disadvantages.

Notably, it is mind-affecting, which doesn’t allow it to function against undead, constructs, oozes, and some plant creatures.

Also, it requires a will save, which if made, negates all damage.

Some might argue that power points are also a limitation, but that u.s behind the intent of my question.

What methods can help it overcome these two constraints?:

  • affect the mindless
  • either remove the will save, or boost the save DC.

What are the targeting range limitations of Glyph of Warding?

Glyph of warding states, in part:

When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph.If the spell affects an area, the area is centered on that creature.

Other questions have addressed the fact that the specific wording of the glyph allows a spell that has a range of self, for example, to instead affect whoever triggered the effect.

My question is whether the wording also supersedes other potential issues- specifically, with how far away the target can be.

Can Glyph of warding alter the range of the stored spell? If so, by how much?

Is there any known way to get around the limitations of the gnome custom key bindings?

This answer by Jacob Vlijm is an excellent guide to those wishing to add custom keybindings en masse, via the command line.

There are limits, however, to what’s accepted as a valid binding. '<Shift>p' for example, is something that you can absolutely set a custom keybinding to, but it won’t actually function. For a custom binding to qualify as valid (and so perform the command when pressed), I believe the binding needs to contain <Primary> (Control) and/or <Alt> (plus some normal key, like k). Also, I’m not certain whether a binding can be made to distinguish between left and right, and I suspect it can’t (I suspect there is no <Shift_L> nor <Alt_R>, but I’m not certain on that, and hope to be wrong).

Is there a known alternative to dconf’s key binding functionality? It (dconf) is perfectly fine for nearly all cases and users, I expect; I’m just being difficult and so want to know.

What are the limitations of the Keen Mind Feat

The following point arose as I granted my D&D group their choice of feats. One of them choose Keen Mind as described in the PHB:

Keen Mind

You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits…

You can accurately recall anything you have seen or heard within the past month.

Because I only skimmed the feats beforehand and only blocked the Lucky Feat explicitly, some problems followed right after. As a homebrew rule, I established that the players themselves should (must) take notes on what happened, where, by whom, etc. They are absolute free to just not do it, but I clearly stated that this can have negative effects on the story.

Now they got to the point where it is (or better was) necessary to know certain things that happened to and by my players. As the last benefit states:

You can accurately recall anything you have seen or heard within the past month.

From that a, little problem arose with regards to my DM handling. And therefore some questions:

  • What is the limiting factor on this benefit? (I.e.: does the player recognize any little detail of a room he went through or can he recite word by word a conversation with a major NPC?)
  • Is it reasonable to say: “I got this Feat, so now you (the DM) have to tell me what I heard? If so, how do I put this in balance?

These are the major points that happened last Saturday in our session. I will be honest this broke a part of my narrative because my players didn’t recall a major plot point correctly (back from last December) and because of this this feat I needed to fumble the reaction of the archmage who asked them what happened.

As far as I see it this really can break some narrative elements of my game even further. So I need some measurements to prevent a abuse (or rather lazy approach) of this benefit.