## Why are so many languages written using the Dwarvish script?

If you look at the list of Standard Languages, you’ll see that most of them use Dwarvish as their script:

• Common: Common
• Dwarvish: Dwarvish
• Elvish: Elvish
• Giant: Dwarvish
• Gnomish: Dwarvish
• Goblin: Dwarvish
• Halfling: Common
• Orc: Dwarvish

(While that’s 5e, I found a similar chart for 3e.)

The Forgotten Realms Wiki calls this script Dethek and explains some of its history, but I can’t see how the explanation there relates to the Standard Languages at all. I also know next to nothing about DnD in-universe history.

Is there an in-universe explanation for as to why these languages all use the same script?

I don’t particularly care where the explanation comes from as long as it is from some DnD canon where the premise is true. I don’t expect too many settings to have an explanation at all, which should keep this from being too broad.

## Can a D&D5e Wizard cast a Ritual Spell as many times as he wants during the day?

I’m a newbie D&D5e Wizard player and was intrigued by the Ritual tag and it’s major benefits for Wizards.

I’d like to ask if a Ritual Spell in my Spellbook can be cast multiple times a day, without the need for a rest, assuming I have plentiful components to cast said spell? … Thanks, Walts

## How many spiders can a player character have through class features, spells, etc?

I’ve been considering making a character who is obsessed with spiders! I want to know how many spiders a player character can have at any one time through spells, class features, etc. (so not by collecting or befriending or taming existing spiders, since that could be infinite spiders given enough time).

Assume that the character is level 20, and that they have whatever ability scores are necessary for multiclassing, etc.

I will place the following allowances and restrictions on this build:

• Becoming a spider, whether via Wild Shape or polymorph, counts as one spider;
• For the purposes of something like find steed, since it says "(Your GM might allow other animals to be summoned as steeds.)", we can assume that the DM is up for this and that a Giant Spider is on the table as a possible mount;
• Hence the spiders don’t need to be "Beast" type creatures, summoned spirits in the shape of spiders count;
• That said, as above, the spiders must come from class features, spells, magic items, etc, so no gathering existing spiders, even via charm beast, dominate monsters, etc.
• No help from friends (unless they are being polymorphed into spiders by you);
• Feats and Epic Boons are allowed, but no Unearthed Arcana for this one (largely because of the Swarmkeeper ranger, because swarms get complicated; I’m less strict about other UA though…)
• Magic items are allowed, but I’m excluding spell scrolls, since otherwise we can essentially have infinite castings of mass polymorph or whatever;
• Since it came up in comments, for the purposes of pixies summoned via conjure woodland beings casting polymorph, according to this Q&A, they can keep concentration after being dismissed, but probably won’t, so I’m ruling that pixies will stop concentrating after being dismissed;
• No "rinse and repeat" solution for infinite spiders like casting true polymorph each day;
• Hence this must be something that should be achievable within one day (so you start the day with 0 spiders; how many do you have by the end of the day?);

## Have I been hacked ( netstat output too many dgrams and stream connections) [closed]

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These are the output images of the netstat command I ran it shows that they’re are too many outbound connection and many dgrams and stream . I also tried to capture the output using Wireshark and then reverse checking the IP address to whom does it belongs ( using www.arin.net) it showed up various organisation ( Google, Astricia).

I also tried to turnoff the wifi and then ran netstat but no change in the dgram and stream connections.

## How many actions can a summoned zombie use?

Many zombies – such as the Zombie Shambler – are permanently slowed 1, which reduces the number of actions they can use by 1 each round. Summoning such a zombie with a spell (such as Animate Dead) gives the zombie the summoned trait. This makes the creature a minion with only 2 actions that it can use per round.

Since the zombie is permanently slowed 1 and starts with 2 actions, one would be led to believe that such a minion could only use 1 action per round. However the summoned trait has this clause that casts some doubt on that assumption:

Immediately when you finish Casting the Spell, the summoned creature uses its 2 actions for that turn.

Does this grant the newly-summoned zombie a second action to use? If so, is it for that turn only, or for the duration of the summoning?

## Can anyone tell me how many elementor add their templates inside the WordPress theme [closed]

If I am working on a education project, I had to get some special Pages add in it, so I want a little advice about .

## How many two-skill +2/+4 bonus feats are there and is it balanced to homebrew more?

Each skill except for Appraise, Linguistics, Craft, Perform, and Profession corresponds to a core feat that has no prerequisites and grants +2 to two skills or +4 if you have 10 or more ranks. Those feats are:

• Acrobatic: Acrobatics and Fly
• Alertness: Perception and Sense Motive
• Animal Affinity: Handle Animal and Ride
• Athletic: Climb and Swim
• Deceitful: Bluff and Disguise
• Deft Hands: Disable Device and Sleight of Hand
• Magical Aptitude: Spellcraft and Use Magic Device
• Persuasive: Diplomacy and Intimidate
• Self-Sufficient: Heal and Survival
• Stealthy: Escape Artist and Stealth

There’s also Prodigy, which lets you pick from two different Craft, Perform, or Profession skills.

Beyond this standard list, there are a few feats that have a similar effect and either stack on top of the same skills (such as Uncanny Alertness, which grants bonuses to Perception and Sense Motive like Alertness) or apply to a skill pair that is not covered by an existing feat (such as Oracular Intuition, which grants bonuses to Sense Motive and Spellcraft). Voice of the Sibyl is kind of similar, although it doesn’t quite fit into the same pattern.

What other feats follow this +2/+4 to two skills format? I’m looking for Bluff/Diplomacy in particular because I’m considering creating a feat for that pair. I’m concerned that it may be too powerful since it can be taken in conjunction with Deceitful and/or Persuasive as an easy way to pump those skills. Is this actually efficient enough that such a feat would be overpowered? What about other overlapping feats such as Stealth/Bluff or Perception/Survival?

## To how many odd keystones can one Spiritomb be synchronized?

Spiritombs have the "Keystone Warp" capability, which says the following:

Spiritomb carries around with it an Odd Keystone. Trainers may collect additional Odd Keystones as they travel. They may then synchronize them with a Spiritomb for the cost of 2 Tutor Points. A Spiritomb may then freely teleport between any Odd Keystones within 10 meters as a Standard Action.

Do these 2 tutor points need to be paid for each individual Odd Keystone? Or is this a total price that allows a trainer to synchronize any amount of Odd Keystones that they have managed to gather with their Spiritomb?

## How many clauses are required for SAT to be NP-hard in CNF formulas?

It is not hard to see that SAT for a CNF formula with $$n$$ variables and a constant number of clauses can be solved in polynomial time. On the other hand, it is not hard to see that a CNF formula with $$n$$ variables and $$O(n)$$ clauses is enough for NP-hardness (consider for example the instances of SAT associated with the natural formula for 3-colorability, applied to planar graphs).

We could define this formally as $$\text{CNFSAT}-f-\text{Clauses}$$, a family of problems parameterized by a function $$f$$, in which instances are formulas in CNF such that if they have $$n$$ variables, then they have at most $$f(n)$$ clauses. Based on this, what I’d like to know is what is the smallest function $$g$$ such that we know there exists $$f \in O(g)$$ such that $$\text{CNFSAT}-f-\text{Clauses}$$ is already NP-hard. We know that g = 1 (constant # of clauses) does not work, and $$g = n$$ (linear number of clauses) works.

What about $$g = \log n$$? Is there a simple algorithm for CNFSAT over formulas that have $$O(\lg \lg n)$$ clauses?

## Preparing for so many quests on Dragon of Icespire peak

I am about to start Dragon of Icespire peak, and I’m a bit uncertain on how I should prepare for it: I read Slyflourish’s tips for DoIP, and I’m aware of some of its pitfalls, including low leveled characters, etc.

What I’m wondering is, how in a practical sense do you prepare for the optional quests on the job board? Let’s assume they have 3 quests to choose from on the job board, but which will be their choice? Who knows! This means that I have prepare for all 3, but there are so many details to remember that I will probably have to write them down and read a lot while they are adventuring, and this doesn’t sound good…

How did you go about preparing this first session where they have so many options to choose from? I imagine that any tips in here will be useful not only for the 1st set of quests but also the whole story *panics as fresh DM *