How to make a search function in sketchware, in a json file with multiple objects?
Two-factor authentication is just annoying, but I see more and more sites moving to it.
I hate having to have my mobile at hand when I want to log in, it’s stupid.
Why is this becoming standard?
The book mentions broad tags as needing to be narrowed, and that characters can only have one, but does this mean per character or per character card? Most of the power tags in the A section are rather broad, and if I understand correctly you need to answer the first power tag question.
I’m kind of new to the game and I want to make a wizard, but I can’t understand the part of the hero’s handbook (pg.29) where it says: “Pick a number of spells from this page equal to 3 + INT”
I have 17 + 3 INT, so what do I do?
The Flurry of Blows class feature allows the character to spend 1 ki point to make two unarmed strikes as a bonus action.
Is this in addition to the bonus unarmed strike that monks get from their Martial Arts training (aka: for a total of 4 attacks – 1 regular attack, 1 bonus action unarmed attack, 2 bonus KI unarmed attacks) … or is it in place of the Martial Arts bonus attack (1 regular attack, 2 bonus unarmed attacks)
Animate dead is one of the few spells which has a variable cost to its casting, as it’s based entirely on the amount of HD you are going to raise with the casting, which is partly dependent on the CL.
When you scribe a scroll, all its costs are paid up front, both for the scribing and if there are expensive material components.
So a cleric/wizard base animate dead scroll costs 375 plus x25.
How would one who finds or buys such a scroll determine how many HD it’s able to produce? If one was to create it themselves at the lowest cost (400), does the scroll restrict the amount of undead HD it can raise?
I have a situation where users are capable of creating their own searches on extensive data sets, using a query-like user interface. Our users come from a strong Excel background and are used to working with dozens or more columns in those.
Our search system provides a full screen interface with infinite scrolling and fixed headers, as sometimes these searches can return millions of records. We tested limiting the number of columns on a search to 12, but users were vocal about their desire to have more.
We get asked to add horizontal scrolling, but this works poorly with the existing system of fixed headers and infinite scrolling, in addition to generally making for a poor user experience.
Because the users select the columns themselves and can write custom columns using mathematical functions or aggregates on previous columns, it is difficult to predict the final appearance or content of the searches and not likely possible to condense multiple columns into a single cell.
Are there any patterns or shortcuts to provide what the customer is asking for without compromising experience or functionality?
This is in regards to Mutants and Masterminds 3E Deflect.
Action: Standard • Range: Ranged • Duration: Instant • Cost: 1 point per rank
You can actively defend for characters other than yourself, deflecting or diverting attacks against them at a distance, and may be able to more effectively defend yourself, depending on your rank. See the Defend action in Action & Adventure for details. You use your Deflect rank in place of an active defense. You still add 10 to a Deflect die roll of 10 or less, for a minimum roll of 11. Deflect modifiers are limited by power level. Like a ranged attack, if you Deflect at medium range, you have a –2 circumstance modifier on your check. At long range, you have a –5 circumstance modifier. Range is Measured from you to the target of the attack you are deflecting.
I had a player invoke Deflect with the idea of staving off the next attack coming in and there arose a discussion on how to interpret who gets defended. My ultimate decision as a GM was that the spirit of the description was that you choose a single target for the Deflect, and they get the bonus, but you do not. So effectively, it lets you do a Defend action and then have the effects apply to that person until the beginning of your initiative count. As regards the picking of targets, that works for a Readied action, picking a situation and being able to preempt it.
There used to be a forum for asking the game designer, Steve Kenson, for clarifications, but that hasn’t been available for a long time. There was some discussion on the official boards, but nothing that I felt directly answered my question.
Some facts about “Segmented Paging”
1) Each process has one segment table.
2) There is one-page table per segment.
Fact about “Paged segmentation”
3) Contains page table of segment table.
Now consider following problem
In a paged segmented scheme of memory management, the segment table itself must have a page table because. (A) The segment table is often too large to fit in one page.
(B) Each segment is spread over a number of pages.
(C) Segment tables point to page tables and not to the physical locations of the segment.
(D) The processor’s description base register points to a page table
Given solution is:
Here option (A) is true , as segment table are sometimes too large to keep in one pages. So, segment table divided into pages. Thus page table for each Segment Table pages are created.
I believe a page can contain several hundreds of segment table entries of form
<segment base, limit>
I only came across code, data, stack and heap segments. I believe a process can have only these “four” segments. And also, we know each process has a segment table (Fact 1). Then how a segment table can grow so large that it cannot be fitted in a single page?
I have a toolbar in which some or all tools are in an only-one-active-at-once state. That is, if there are tools A+B+C, if A is active and I activate B, A becomes inactive.
What’s the proper term for that?
The only word I can think of right now is “tabbed”, but in the context I’m developing, not all tools have the visual metaphor of a tab (but some do!) which could lead to confusion.
“Modal” also came to mind, but the active state does not restrict interaction with other tools, so I don’t believe it’s the right word.