Save data from a checkbox to a wpdb array

I have several fruit checkboxes but when saving to the wpdb database it only saves the last one that it checks, variable $ check receives vardump string (6) "banana" string (5) "apple"

In the database only appears apple should be banana, apple in that same field an array. Should not only save it the last marked

  foreach( $  checkboxes as $  check ) {     var_dump( $  check);  }   global $  wpdb;   $  wpdb->insert('data',array(        'fruit' => $  check     )); 

Save the post parent in a custom post type in Gutenberg

A plugin I’m developing registers two custom post types: Class and Student. Both are connected via the post_parent property in the Student post type (one student belongs to one class). I added a SelectControl control to the PluginDocumentSettingPanel in the Student post type edit screen to be able to set a Class for the Student. Everything is working except the saving part. The changes are not saved. Any ideas?

Thanks in advance

const { __ } = wp.i18n; const { compose } = wp.compose; const { registerPlugin } = wp.plugins; const { SelectControl } = wp.components; const { PluginDocumentSettingPanel } = wp.editPost; const { withSelect, withDispatch } =;  const applyWithSelect = withSelect( ( select ) => {     const {         getEditedPostAttribute,         getCurrentPostType     } = select( 'core/editor' );     const {         getEntityRecords     } = select( 'core' );      const parent = getEditedPostAttribute( 'parent' );      const posts = getEntityRecords( 'postType', 'class', { per_page: -1, orderby: 'title', order: 'asc', _fields: 'id,title' } )      return {         currentPostType: getCurrentPostType(),         parent: parent,         posts: posts     }; } );  const applyWithDispatch = withDispatch( ( dispatch ) => {     const { editPost } = dispatch( 'core/editor' );      return {         onUpdateParent( value ) {             editPost( { parent: Number( value ) } );         },     }; } );  function StudentOptionsPanelComponent( {     // These props are passed by applyWithSelect().     currentPostType, // current post type     parent, // current value of parent     posts, // all posts     // And these are passed by applyWithDispatch().     onUpdateParent,  // function which updates the meta restrict } ) {     if ( 'student' !== currentPostType ) {         return null;     }      if ( ! posts ) {         return __( 'Loading...', 'my-plugin' );     }      if ( posts.length === 0 ) {         return __( 'No classes found', 'my-plugin' );     }      var options = [];     options.push( {         label: __( 'Select a class...', 'my-plugin' ),         value: ''     } );      for ( var i = 0; i < posts.length; i++ ) {         options.push( {             label: posts[i].title.raw,             value: posts[i].id         } );     }      return (         <PluginDocumentSettingPanel             name='student-options'             title={ __( 'Options', 'my-plugin' ) }             className='student-options-panel'         >             <SelectControl                 label={ __( 'Select a class:', 'my-plugin' ) }                 value={ parent }                 options={ options }                 onChange={ onUpdateParent }             />         </PluginDocumentSettingPanel>     ); }  const StudentOptionsPanel = compose(     applyWithSelect,     applyWithDispatch )( StudentOptionsPanelComponent );  registerPlugin( 'student-options-panel', {     render: StudentOptionsPanel, } ); 

How can I save game “professionally”?

I am a novice programmer and just learned about the concept of saving and loading games. The way I am doing it is to write data into a text file and read it afterward. However, I realize how insecure this method is. What is going to stop someone to just open the text file and edit it? Furthermore, after going through game folders of popular games, I do not seem to find any text file dedicated to saving data at all. So there must be more advanced saving methods than simply writing and reading from a text file. What are they then and how can I do something similar to that? (I mainly use Java and C++)

How to save animation as a file (“Alogorithms 4th Edition” by Robert Sedgewick and Kevin Wayne.)

I am reading “Algorithms 4th Edition” by Robert Sedgewick and Kevin Wayne.
Using StdDraw, we can create animation:

package general_test;  import edu.princeton.cs.algs4.StdDraw;  public class AnimationTest {      public static void main(String[] args) {         // TODO Auto-generated method stub        StdDraw.setScale(-2, +2);        StdDraw.enableDoubleBuffering();         for (double t = 0.0; true; t += 0.02) {            double x = Math.sin(t);            double y = Math.cos(t);            StdDraw.clear();            StdDraw.filledCircle(x, y, 0.05);            StdDraw.filledCircle(-x, -y, 0.05);  ;            StdDraw.pause(20);        }     }  } 

I want to save this animation as a file.
How can I save this animation as a file?
Any easy way?

What is the lowest-level spell combo to give disadvantage to an enemy’s specific save, without running into follow-up concentration issues?

What I’m trying to do is debuff an enemy’s stat so that I can hit them with a “save or suck” spell like dominate monster, and be more likely to succeed.

The problem is, I’m running into concentration issues because most spells that debuff a single stat like Bestow Curse use concentration, and thus I cant use them in conjunction: The moment I cast Dominate Monster, Bestow Curse is removed.

Hex also will not work because it only impacts ability checks, and not saves.

To clarify, I am a Warlock who wants to cast powerful disabling spells only when they have a high chance of success (so typically Wisdom has to be the weakened modifier). However, I am open to answers outside of that class, as well as any spell combos that specifically function as

  1. Weakening the the ability save for the second spell without utilizing concentration, and

  2. The second spell being a powerful, one-save spell of concentration.

What spells would be the best for this kind of combo, given that only I can cast the spells?

Forcing NIntegrate not to store full solution, in order to save memory

When using NIntegrate to integrate a time-varying dynamical system, I often only care about the final value of the dependent variables at the end of integration. However, NIntegrate returns interpolation functions, implying that it is storing all intermediate values of the dynamical variables in memory.

Is there a way to save memory by forcing NIntegrate to only return the final values of the dependent variables?

Does the effects of a failed save versus disease or poison carry over into an alternate form?

Most diseases (mundane or magical) and poison deal ability damage upon a failed save after the incubation time.

Once the damage takes place, does the negative effects of a failed save versus disease or poison carry over into an alternate form?

This question is only asking about alternate forms, not wildshape or polymorph.

All CSS in stylesheet as classes to save time?


What are you toughts on have a single stylesheet that have most of the styles that get used as classes and reuse those classes to speed up design time?

For example – Style sheet

/*Red CSS colours*/ .lightsalmon{color:#FFA07A;}.salmon{color:#FA8072;}.darksalmon{color:#E9967A;}.lightcoral{color:#F08080;}.indianred{color:#CD5C5C;}.crimson{color:#DC143C;}.firebrick{color:#B22222;}.red{color:#FF0000;}.darkred{color:#8B0000;}     /*Red CSS background-colours*/...
Code (CSS):

All CSS in stylesheet as classes to save time?