Does Rod of the Pact Keeper boost Spell Save DC of Ring of Shooting Stars?

The Rod of the Pact Keeper(+1) increases my Warlock’s spell save DC by 1. With an 18 Charisma at level 8 my spell save DC is 16. (8+3+4+1)

I just received a Ring of Shooting Stars. 🍺👍 The ball lightning feature, and the shooting stars feature, require a DC 15 Dexterity save to avoid lightning or fire damage respectively. For both features, the same text is used.

That creature must make a DC 15 Dexterity saving throw.

Since my Warlock is attuned to the Rod of the Pact Keeper(+1), do they now have to make a DC 16 Dexterity saving throw to avoid the lightning or fire effects, or, is the DC 15 fixed and non-modifiable?

(A related question on the RoSS’s effects like faerie fire is not the same as this one).

Do bonus actions trigger the save from an Internal Injury?

One of the possible injuries from the optional "Lingering Injuries" table in the DMG is Internal Injury:

Internal Injury. Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can’t use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting.

When suffering from an Internal Injury, do you have to make this saving throw when attempting a bonus action in combat, or just when attempting normal actions?

Can absorb elements be triggered on attacks that require a saving throw or be paralyzed, incapacitated… and elemental damage on a failed save?

Say an enemy is casting a spell or using an ability that forces the player to make a saving throw or be "conditioned and take X elemental damage".

Does absorb elements go off if the save is failed? Or because of the condition effect, does that mean the reaction can’t be used if you fail the save, take damage, and conditioned? Or even can it be cast before the save (and wasted if the save passes)?

WordPress won’t save any post

my issue is similar to the one addressed in this question (WP won't save changes in post (any)

Long story short: all of a sudden 3 wordpress install stopped working. I type a post, hit "save as draft" – or publish – and everything seems fine at first look, but actually the post is not saved. If I go back to the dashboard > All posts, the post has been saved with title "Quick draft" and is completely emtpy. Also permalink is not saved. Oddly enough I can save a draft post using the dashboard home feature – the small box that lets you add content quickly from the dashboard home page. I can also upload images but I cannot set a featured image – the loader keeps spinning but the image is not attached to the post.

I suspected a cache issue, so I cleared the cache from my Hosting panel, but had no luck. I tried the Health Check diagnostic, but the plug-in diagonstic was fine. I disabled all the plug-ins, reverted to TwentyTwenty theme, cleared cache again, but still no way to save a post.

I contacted the hosting provider had a chat with a customer care rep who flushed the cache and I manage to save one post, but after that I had the same problem again. WordPress is up-to-date (version 5.5.1) and the dev versions of two of the websites work on my local install – so I don’t think it’s a plug-in conflict. As a workaround I managed to write the post on the local version, export it and then importing on the live website and it works, except that the post doesn’t have a featured image (it doesn’t get imported).

The hosting provider says it’s a development issue and I should ask a developer, since everything’s ok on their side.

Any suggestion before changing the hosting provider?

Best way to save game data in Unity

I am currently developing a game in unity and I want to add some sort of saving system that saves the following:

  • Locked / unlocked level.
  • The amount of money the player has.
  • Items / perks that the player has.

As you can see, the data I want to save is global, and has nothing to do with any specific scene.

How would you reccomend save this kind of data? I have heard about the EasySave asset but I don’t know if it is the right choice: it is pretty expensive and I belive that there has to be some easier, cheaper (even free) way to save the data.

I’ll appreciate any answer or consideration.

options.php does not save option value to database

seems it is duplicate question but i tried the existing solution and still not solved my problem. i creating the test plugin and i have problem in submitting value to options.php which is not store the value to corresponding option and still is null.

this is how i registered my option settings.

public function registerCustomFields(){          register_setting( 'opt_grp', 'last_name',array($  this->callBacks,'pluginOptionsGroup'));         add_settings_section( 'section_index', 'section title', array($  this->callBacks,'pluginSectionCB'), 'adm_menu' );         add_settings_field( 'last_name', 'test text', array( $  this->callBacks, 'pluginTextExample' ), 'adm_menu', 'section_index');     } add_action('admin_init',array($  this,'registerCustomFields')); 

and here is above callbacks

public function pluginOptionsGroup($  input){         return $  input;     }      public function pluginSectionCB(){         echo "Feachures Management";     }      public function pluginTextExample(){         $  value = get_option('last_name');                  echo '<input type="text" class="ui-toggle" id="last_name" name="last_name" value="'.$  value.'" >';     } 

and this is the form in myadmin.php page

<div>         <?php settings_errors(); ?>      <form type="POST" action="options.php">         <?php              settings_fields( 'opt_grp' );                          do_settings_sections( 'adm_menu' );                          submit_button();                          ?>               </form>  </div> 

i can find the option in option table but its always null,and when i change value in database itself its ok and by refreshing page it comes to textbox

Does a character hit with Drow Poison always have to attempt the 2nd Fortitude Save?

The description of Drow in the SRD states:

An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours.

Does the character have to make the second saving throw if they succeeded in the first save? The inclusion of the word “remains” suggests that the character was already unconscious, which suggests that this second saving throw is only required if the first one was failed.

However the rules for poisons suggest that the second saving throw is “usually” required even if the first succeeded. But it talks about additional “damage” which unconsciousness isn’t, exactly:

When a character takes damage from an attack with a poisoned weapon, touches an item smeared with contact poison, consumes poisoned food or drink, or is otherwise poisoned, he must make a Fortitude saving throw. If he fails, he takes the poison’s initial damage (usually ability damage). Even if he succeeds, he typically faces more damage 1 minute later, which he can also avoid with a successful Fortitude saving throw

So…

If a character succeeds in their initial saving throw against Drow poison, are they still required to make another save a minute later?

Do schools save your search history on their computers they issue out? [duplicate]

So I received a laptop from the school and I was wondering if your logged into your own home network but signed into the computer (not in like a google account but like when your first turn on the computer you got to enter the username and password however the login for the computer is universal meaning to say it’s the same log in for all the students) if they could still receive the search history on the computer even if you were on a home network but logged into the computer with the universal login without physically having the computer in their possession and if so is it stored somewhere so they can go back and look at it? If you know the answer please let me know covid has gotten me going a little bit nuts

Do ball bearings require more than 1 save when moving across the tiles?

Ball bearings cover a square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. But is this for every square they move across?

And if it is once per ball bearings, what happens if they enter a 2nd patch of ball bearings that is connected to the 1st?