How can I get the speed of finger drag using unity TouchPhase.Moved?

I’m making a mobile game where you control a 3d ball by touch. So far I can get it to roll based on finger down and drag (via TouchPhase.Moved) but I want to be able to detect a fast flick or finger swipe so that I can addforce based on finger speed and let go. Bit like how I would if I was only using TouchPhase.Began and TouchPhase.Ended with calculating start/end position and time duration, but now I think I need to do something in .Moved to keep track of finger speed and get the start and end position of the beginning and end of that fast finger movement. Here’s my code so far:

if (Input.touchCount > 0)       {           touch = Input.GetTouch(0);            if (touch.phase == TouchPhase.Began)           {               touchdown = true;           }            if (touch.phase == TouchPhase.Moved)           {               if (touchdown == true)               {                   startPos = new Vector2(0, 0);               }               else {                   startPos = Input.GetTouch(0).position;               }                              touchTimeStart = Time.time;                direction = startPos - endPos;               timeInterval = touchTimeFinish - touchTimeStart;                endPos = Input.GetTouch(0).position;               touchTimeFinish = Time.time;                              rb.AddForce(direction.x * force, 0, direction.y * force/ moveSpeed);                touchdown1 = false;            } if (touch.phase == TouchPhase.Ended)       {           startPos = new Vector2(0, 0);           endPos = new Vector2(0, 0); } } 

Can a character dodge/fly if they use up all their speed?

There’s something about the language in the rules for Dodging and Flying that confuses me. In both cases, both can only performed so long as the character’s Speed is not ‘reduced to 0’.

By that logic, if a character with 30 feet speed, were to say use the full 30 feet speed on their turn, would that prevent them from taking the Dodge action?

Likewise, if a creature had, say, a Flying speed of 60 feet, would there character have to fly 55 ft in order to stay aloft or risk falling?

(As a side note, how do attacks like Thunderwave which force movement play into this? If a Thunderwave hits a 30 feet speed character who has only moved 25 feet, would that prevent the character from being able to use Dodge until their next turn?)

Fastest land speed creature with HD of 8 or less?

In the interest of haunt shifting an undead creature into a carriage and getting the carriage to go fast, I am looking for what the haunting’s base creature should be. With templates, most creatures could be made undead, so we’re looking for:

  1. A creature that is, or can be made, undead
  2. Without getting above 8HD
  3. Featuring the highest available base walking speed
  4. Being controllable in a permanent manner by its method of creation or otherwise
  5. With as little ‘exotic material’ as possible – keep is as simple as we can.

Does standing up after being knocked prone use half your current or maximum speed [duplicate]

I’m DMing a campaign and one of my players is a monk with 40ft of movement. He got hit by a slow spell reducing his speed to 20ft and was knocked prone. To get up would he have to use his full 20ft as its half his max speed or only 10ft as that’s half his current speed?

Gearhead Speed bonus calculation

How does the Speed +20% bonus from Gearhead Quality works? Should I sum up this with the Speed Attribute or should I just adjust the speed movement value?

For example: my car has Speed 3. If I choose to improve Speed, should I calculate 3+20% or just adjust my movement speeds with the vehicle to 24/48 m/turn? If I should calculate 3+20%, should I round up the value?

Additionally, Gearhead gives an extra +1 modifier to Speed or Handling that lasts for 1D6 minutes. If I’m using that +20% bonus, should I calculate this after applying this +1 modifier? Or before?

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Can a Swords bard benefit from Blade Flourish’s speed increase again if they take the Attack action again?

The Swords Bard’s 3rd level feature, Blade Flourish, states:

[…] Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn […]

So if a Bard took the Attack action multiple times (through something like haste or Action Surge) would they gain the speed increase multiple times as well?

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